Dzięki MIB88!
Changes made since version 2.34:
-Cassidy displays the correct graphics when wearing combat armor (the new
NPC art created by Josan12 and Jotisz)
-Added the Den Residential Area from Killap's RP 1.3 with associated quest
(thanks to Nirran)
-Added another small location (thanks to Morticia), now only for a little
nostalgia, as there is nothing to do there...yet
-Temporarily disabled Scraptown
-New artwork by Josan12 for the Wakizashi Blade and another special item
-New artwork by Josan12 for the sniper rifle, hunting rifle, scoped hunting
rifle, FN FAL, and AK-198/NV
-Numerous dialog fixes
-Corrections to the Primitive Tribe
-Can now correctly access the second map without having to press 2
(thanks, Unno)
-Slightly modified maps
-Removed all the extra money from skeleton
-Removed all the excess knives/spears from the lead warrior's tent
-Removed excess healing powders and gecko pelts from shaman's pot
-slight change to radscorpions... they are a little more dangerous
-Minor change to Metzger's script regarding buying Vic
-Added the Sokil/Colly mod. Beware - the language in this mod is coarse...
in many places I still need to fix up spelling and grammar
-Vault City guards now drop metal armor instead of combat armor
-Fixes to Klint
-Now has the correct graphic when wearing Advanced Power Armor and
Advanced Power Armor Mk II
-No longer referred to as 'Villager' in combat
-No longer disappears when re-entering the Temple when playing
as a female and he assists you in geting through the Trial
-No longer disappears if in your party when you blow up the outhouse
in Modoc (though he will still disappear if you tell him to wait
on the Modoc Inn map before you blow up the outhouse)
-Corrected errors to Vault 23
-Player no longer gets 2000 exp for entering (thanks to Darek)
-minor corrections to Maks's script/dialog
-Sentrybots inside the Toxic Caves are armed and will no longer choose
melee attacks as their primary attack. They are extremely dangerous now.
-A few minor corrections to BOS Research Facility
-Postman no longer sings too fast
-Corrected errors to the Abbey computer terminals
-Arthur now drops the correct armor if killed (and your skills are high
enough)
-Roaches work a little better. They no longer run away and the spit
weapon works better.
-Party NPCs (except Klint) now display the correct graphic when wearing
the BOS special professional armor and Horrigan's armor
-Added labels for worldmap travel to several locations (V14, V23, BOS
Bunker, BOS research Facility, Bunker 21) thanks to work by Morticia
-Corrected numerous issues with the Enclave guardsmen from Navarro who
accompany you to the Toxic Caves
-Map locations no longer messed up on save/load screen
-Some BOS Bunker corrections dealing with General Barton (different
characters now at the entrance and inside)
-Made numerous corrections to proto files with the wrong AIs assigned
-Disabled quest components to free the Vault City courtyard prisoner in
order to see his brother until all bugs are fixed with it
-Can not spread rumors about the Buckners and get infinite experience
from Sally Dunton
-Freed slaves were not running away properly. Now if you free a slave,
they will disappear, preventing being able to get infinite good karma.
-Fixed issue with gecko pelts obtained in Arroyo and Klamath not stacking
properly with other gecko pelts
-Removed exploit where player could keep the traits of metal armor even
when it was not being worn after requesting an upgrade from the blacksmith
-Continued implementing changes to some aspects of the Lootable Armor mod.
This is a process that will take a while to fully implement to my final
vision. Some enemies require that you possess a certain level of science
and/or repair in order to retrieve armor from them.
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